Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.3.1p4
Issue ID
1078733
Regression
No
Crash in UNITY_png_combine_row when using UrlTextureLoader multiple times
To reproduce:
1. Open attached project “zProject_541034.zip”
2. Open “Scene.unity” scene and build for iOS device
3. Deploy the project to iOS device
4. In Xcode navigate to on the left side Show the Debug navigator tab and select Memory
5. On iOS device press the buttons multiple times and observe as after every press of the button memory is not cleared and keeps stacking up
Expected result: memory is cleared after a button is pressed
Actual result: memory is not cleared and keeps stacking until device runs out of memory and crashes
Reproduced on:
2017.4.11f1 2018.1.9f2 2018.2.7f1 2018.3.0b1
Device reproduced on:
iPhone 7 Plus iOS 11.1
Also reproduced on Editor on iMac MacOS 10.13.5
Windows 10 machine
Google Pixel 2 XL Android: 8.1.0 Snapdragon 835 MSM8998 Adreno (TM) 540 OpenGL ES 3.2 710KPZK0465061
Notes:
on 2018.3.0b1 the memory is increasing more slowly, step by step (1830b1.png)
Buttons are using: UrlTextureLoader urlTextureLoader = gameObject.AddComponent<UrlTextureLoader>();
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Resolution Note:
User error.