Search Issue Tracker
By Design
Votes
0
Found in
5.5.1f1
Issue ID
902272
Regression
No
Crash in scripting_array_length when using StructLayout attribute and initializing two variables at the same position in memory
To reproduce:
1. Open the project, attached by tester
2. Select Main Camera in the scene
3. In the Inspector, change values in the New Behaviour Script
Expected: changing values in the Inspector does not crash the Editor when using StructLayout attribute
Actual: when the StructLayout attribute is used and two fields are initialized at the same position in memory, changing values in the inspector crashes the Editor
Reproduce in 5.3.8f1, 5.6.5p1, 5.5.3p1, 5.6.0p2, 2017.1.0b1
By design: Arrays in C# are dynamically allocated, and by having the memory layout as such that an array pointer overlaps with another property will cause a
crash, even in regular C# code.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment