Search Issue Tracker
Not Reproducible
Votes
0
Found in
2019.3
2019.3.9f1
Issue ID
1269860
Regression
No
Crash in Build: UnityPlayer.dll!SharedObjectFactory<ShaderPropertySheet>::Destroy(ShaderPropertySheet *) when reloading scene
How to reproduce:
1. Open the build
2. Enter tutorial (after opening credits)
3. After the tutorial is loaded, press ALT + R to reload the scene
4. Wait for the scene to load
5. Repeat from step 3 until it crashes (5-10 % to crash)
Expected result: The build does not crash
Actual result: The build crashes
Reproducible with - 2019.3.9f1
Could not reproduce because of editor errors - 2019.4, 2020.1, 2020.2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
- Hovering on the three-dot menu also highlights the tab header near it when not all tabs fit the bar
Add comment