Search Issue Tracker
Duplicate
Votes
0
Found in
2018.4
2019.4
2019.4.19f1
2020.2
2021.1
Issue ID
1308083
Regression
No
Crash/hang attempting to build for iOS after cancelling a build on replacing old build
Steps to reproduce:
1. Create a new project
2. Switch the platform to iOS and create a build
3. Start the build again and try to overwrite the previous build (build in the same folder)
4. When prompted if you want to overwrite the current build, click "Cancel"
5. Click "Build" again
Expected result: Unity prompts the same OS windows again, giving you the option to build again
Actual results: Unity hangs and needs to be force quit
Reproducible with: 2018.4.31f1, 2019.4.19f1, 2020.2.0a1, 2020.2.0a21, 2021.1.0a1, 2021.1.0a2
Not reproducible with: 2020.2.3f1, 2021.1.0a3, 2021.1.0b5, 2021.2.0a3 (different OS options are given of creating a folder which might be affecting reproduction)
Notes:
- Reproducible with: macOS 11.0.1 (20B50), 11.1
- Does not reproduce building Mac standalone or Android (likely due to standalone and android building to a single file and not a folder)
- Does not reproduce on 10.15.7 Catalina
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
This is a duplicate of issue #1265065