Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.3.4f1
Issue ID
805169
Regression
No
CPU spikes from CanvasScaler.Update when using 'Constant Physics Size'
Reproduction steps:
1. Open the attached project
2. Open the available scene
3. Play scene
4. Open the profiler
5. Observe the CanvasScaler.Update() function in 'CPU Usage'
Result: When Canvas Scaler UI Scale Mode is set to 'Constant Physics Size', CanvasScaler.Update() call time is much larger than any other setting. Frequent CPU spikes also occur.
Note: User describes spikes reaching up to 10 ms (provided video)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- LocalizationSettings.InitializationOperation hangs when re-entering Play Mode with Domain Reload disabled
- [UI Toolkit] Delete key deletes the incorrect character and allows for an extra character deletion when language direction is set to RTL
- Dropdown property is cut off and adds unnecessary side padding when a Sub Graph is used as a node in Shader Graph
- All text in the Project Settings Window is still Tinted White after deleting Text in the Search Window
- "WebGL Template" icons disappear when building the project with the Project Settings opened
Add comment