Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.2.X
Votes
0
Found in
2020.2.7f1
2020.3
2020.3.14f1
2021.1
2021.2
2022.1
Issue ID
1355972
Regression
Yes
"Couldn't switch to requested monitor resolution" error when changing resolution and using OnDemandRendering.renderFrameInterval
How to reproduce:
1. Open the attached project "BugDemandRendering.zip"
2. Build And Run the project
3. Adjust "OnDemandRendering.renderFrameInterval" to 2
4. Change to any resolution present on the screen
Expected results: Screen resolution changes
Actual results: Error: "Couldn't switch to requested monitor resolution"
Reproducible with: 2020.2.7f1, 2020.3.17f1, 2021.1.18f1, 2021.2.0b7, 2022.1.0a5
Not reproducible with: 2019.4.29f1, 2020.2.6f1
Notes: Only reproducible with DX11 and DX12
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a12
Resolution Note (fix version 2021.2):
Fixed in 2021.2.17f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.33f1