Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
2017.2.0b8
Issue ID
944695
Regression
No
Copying and pasting keyframes in Animation window mixes up their values
To reproduce:
1. Open the project, attached by the user (TEST2.zip)
2. Open "anim" scene
3. Select Cube in the Hierarchy
4. In the Animation window:
* Click on Rotation keyframe at 0:00
* Shift + click on Position keyframe at 0:00
5. Ctrl + C to copy selected keyframes
6. Ctrl + V to paste those keyframes
7. In the Inspector, observe how they are mixed up (rotation values become position and vice versa)
Expected: copying and pasting keyframes doesn't mix up their values
Actual: Rotation keyframe values are pasted as Position and Position keyframe values are pasted as Rotation
Reproduced in 5.5.4p2, 5.6.3p1, 2017.1.0p5, 2017.2.0b8, 20172.0b9, 2017.3.0a5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Source Image property gets set to 'None' when using a specific Sprite and Play mode is entered
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target
E2R_Ben
Nov 15, 2018 17:10
Ive found this issue in 2018.2.14f1 "If you copy and paste all the keys by selecting the general key." I didnt test with the attached scene, but it might be to do with my hierarchy having objects with the same name
Ducat
Mar 10, 2018 10:01
Not fixed in 2017.3.1.p3
If you copy and paste all the keys by selecting the general key.