Search Issue Tracker
Fixed
Fixed in 2023.3.X, 2023.3.0a19
Votes
0
Found in
2023.3.0a17
Issue ID
UUM-57954
Regression
Yes
"Copy Depth render pass will not execute" error thrown on Standalone build
h2. Steps to reproduce
- Open the attached repro project [^Cornell-Box-URP.zip]
- Open the test runner
- Build and run tests on standalone
Expected: Tests pass
Actual: Tests fail with
{code:java}
Missing . Copy Depth render pass will not execute. Check for missing reference in the renderer resources.{code}
h2. Notes
Issue reproduced on Windows and Linux on CI.
Issue reproduced locally on Windows 11.
Issue does not reproduce when the tests are run in playmode.
Bisection team: I have bisected this down to this PR. Can you verify this bisection?
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment