Search Issue Tracker
Fixed in 1.1.0-preview.2
Votes
0
Found in [Package]
1.2.0
Issue ID
1381943
Regression
No
Controllers get swapped in VR after replacing the battery of the controllers during Play mode
Reproduction steps:
1. Open the user's attached "HandSwapping.zip" project
2. Enter the Play mode
3. Remove the battery from the right controller
4. Remove the battery from the left controller
5. Wait for 5 seconds
6. Put the battery back in the left controller
7. Put the battery back in the right controller
Expected result: Controllers stay the same
Actual result: Controllers get swapped
Reproducible with: 1.1.0-preview.1 (2020.3.23f1)
Not reproducible with: 1.1.0-preview.2 (2020.3.23f1, 2021.2.3f1), 1.2.0 (2020.3.23f1, 2021.2.3f1, 2022.1.0a15)
Could not test with: 1.1.0-preview.1 (2019.4.32f1), 1.1.0-preview.2 (2019.4.32f1), 1.2.0 (2019.4.32f1) (OpenXR not available in 2019.4)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 1.1.0-preview.2):
Fixed in: 1.1.0-preview.2