Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.5.1f1
Issue ID
883558
Regression
No
ControllerColliderHit.moveLength() returns CharacterController.Move() parameter value instead of distance traveled by collider
Reproduction steps:
1.Open project attached (ReproduceBug.zip).
2.Open scene "Scene01".
3.Press play.
4.Press "Arrow up" to move.
Expected result: after collision with box, ControllerColliderHit.moveLength() returns 0.
Actual result: ControllerColliderHit.moveLength() returns CharacterController.Move() parameter value.
Note: expected result refers to https://docs.unity3d.com/ScriptReference/ControllerColliderHit-moveLength.html
Check console to see current ControllerColliderHit.moveLength() return value.
Reproduced on: 5.3.7p3, 5.4.4p4, 5.5.2f1, 5.6.0b10.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project Browser Icons use the wrong Theme and Users are not shown any indication that process will be deferred when switching Editor Theme in Play Mode
- Streaming is misspelled as "Steaming" in "Enable GPU Streaming" and "Enable Disk Streaming" tooltpis
- "IndexOutOfRangeException" thrown when moving caret left at start of TMP Input Field with rich text
- UIElements memory allocations grow when interacting with IMGUI custom Editor window
- AI Navigation Preferences are not indexed for Search and cannot be found when searching for them in the Preferences Search field
Add comment