Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.0f1
2018.2.21f1
2018.3.0a1
2019.1.0a1
Issue ID
1134338
Regression
No
Constructor with optional nullable enum parameter is not found over assembly boundary when Scripting Runtime is set to .NET 3.5
How to reproduce:
1. Open the user's attached project ("asmdef-nullable.zip")
2. Make sure that the Scripting Runtime is set to .NET 3.5
3. Inspect the console
Expected results: No errors in the console
Actual results: Errors about missing constructor which takes 0 arguments are thrown
Reproducible with: 2017.4.24f1, 2018.3.10f1, 2019.1.0b8
Couldn't reproduce with 2019.2 because it no longer supports .NET 3.5 runtime
Notes:
1. Does not reproduce with .NET 4.x runtime.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Old mono C# compiler bug, which won't be fixed. Please use the new scripting runtime.