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Fixed in 2018.3.X
Fixed in 2018.2.X
Votes
3
Found in
Issue ID
1059497
Regression
Yes
Console Warnings For Duplicate GUIDs For Plugins Shipped In Packages
End users and Unity employees have reported the presence of console messages that warn of duplicate GUIDs. This is caused by the way that packages are duplicated in the cache.
GUID [dbca4b5d18c5b4a59ad11c981347242d] for asset 'Packages/com.unity.xr.arkit/Runtime/iOS/UnityARKit.a' conflicts with:
'/Users/matt/Library/Unity/cache/packages/packages.unity.com/com.unity.xr.arkit@1.0.0-preview.12/Runtime/iOS/UnityARKit.a' (current owner)
We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored.
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Muntasir
May 05, 2020 22:07
Getting error in 2020 :/ Anybody found any fix yet?
Error:
`We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored.`
davidgames-android
Apr 16, 2020 06:56
Not resolved, happened in 2019.30f6
GUID [1c9c4a238add64ca5abfbefda455966a] for asset 'Packages/com.unity.ads/Plugins/iOS/UnityJsonAdditions.h' conflicts with:
'Assets/Plugins/iOS/UnityJsonAdditions.h' (current owner)
We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored.
AndreiMarian
Oct 01, 2019 07:14
When I updated Shader Graph package:
GUID [b15bfa6d4567d46ada191b75389088a7] for asset 'Packages/com.unity.render-pipelines.core/Runtime/Utilities/CameraCaptureBridge.cs' conflicts with:
'Packages/com.unity.render-pipelines.lightweight/Runtime/CameraCaptureBridge.cs' (current owner)
We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored.
HammerGlassStudio
Sep 18, 2019 12:56
I have tried with Unity 2019.2.4f1 and it still has a lot of warnings (70+)
Example:
GUID [a2960ffde020f27409e070d92fb2e00b] for asset 'Packages/com.unity.postprocessing/PostProcessing/Textures/Lens Dirt/LensDirt02.png' conflicts with:
'Assets/PostProcessing/Textures/Lens Dirt/LensDirt02.png' (current owner)
We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored.
Sonwukong001
Aug 16, 2019 14:31
This problem hasn't been fixed, plenty of warnings have appeared when importing packages.
daisySa
Aug 13, 2019 03:05
Still occurring in LTS 2018.4.5f1. It generates 836 warning messages in our project!
grmgamedev
Jul 15, 2019 15:16
I have the same error "dublicated GUIDs". I got it fixed. I uninstalled it from Window => Package Manager "Post Processing". Then I downloaded and imported Post Processing Stack V2 from Asset store. Errors no longer appear.
Andreas12345
Mar 08, 2019 15:40
Me helps delete the duplicates and then:
Go to Edit => Preferences. In the Preferences window go to GI Cache Tab.
And then click clean cache.
Restart Unity
br0kenp0ly
Feb 06, 2019 10:16
This problem is not fixed. Getting tons of errors like these :
"GUID [c55042318a938344ab23cd7f09dd0076] for asset 'Packages/com.unity.postprocessing/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_8.png' conflicts with:
'Assets/Textures/Blue Noise 64px/LDR_LLL1_8.png' (current owner)
We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored."
and these
"Ignoring asset refresh of Packages/com.unity.postprocessing/PostProcessing/Editor/Utils because the folder it is in has not been imported yet!
0x00000001414122F8 (Unity) StackWalker::GetCurrentCallstack
0x00000001414187A6 (Unity) StackWalker::ShowCallstack
0x00000001412FC02B (Unity) GetStacktrace
0x00000001401432FE (Unity) DebugStringToFile
0x0000000141EF73B1 (Unity) AssetInterface::ProcessAssetsImplementation
0x0000000141F0116C (Unity) AssetInterface::StopAssetEditing
0x0000000141EFC5D0 (Unity) AssetInterface::RefreshInternal
0x0000000141EF93FC (Unity) AssetInterface::Refresh
0x0000000141EB3E45 (Unity) AssetDatabase::Refresh
0x000000014065A3C9 (Unity) CallbackArray::Invoke
0x00000001413388C1 (Unity) Application::TickTimer
0x00000001414953AB (Unity) MainMessageLoop
0x0000000141497046 (Unity) WinMain
0x000000014247897A (Unity) __scrt_common_main_seh
0x00007FFC1A663034 (KERNEL32) BaseThreadInitThunk
0x00007FFC1C733691 (ntdll) RtlUserThreadStart"
when importing the postprocessing stack v2 from the package manager.
What to do?
tcz8
Jan 22, 2019 18:13
This problem is not fixed.
I have the same error for multiple files part of the Post Processing Stack v2 after uninstalling the old githug version I had and re installing it from the package manager.
I uninstalled it and re installing it from an empty scene and I'm running Unity 2018.3.2f1
Please help.
If there are no immediate solution, can I please be pointed to information on how to resolve GUID conflicts? I dont mind fixing it manually for now.