Search Issue Tracker
Fixed in 2021.2.X
Votes
1
Found in
2019.4
2020.3
2020.3.2f1
2021.1
2021.2
Issue ID
1328999
Regression
No
Composite Collider 2D inconsistent Offset results when Duplicated
How to reproduce:
1. Open the attached project 'case_1328999-2020.3'
2. Open the Scene 'SampleScene'
3. Select the GameObject 'Composite Collider'
4. Observe Offset distance
4. Right-Click and Duplicate GameObject
5. Compare the different Offset results between both Composite Colliders
Expected result: The distance between Game Object Colliders shouldn't change
Actual result: The distance between Game Object Colliders changes
Reproducible with: 2019.4.24f1, 2020.3.4f1, 2021.1.3f, 2021.2.0a12
Could not test with: 2018.4.33f1 (Doesn't show Composite Collider)
Notes:
• Video attached of how to reproduce
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0a17