Search Issue Tracker
Fixed
Fixed in 2022.2.0a8
Votes
0
Found in
2022.1.10f1
2022.2.0a7
Issue ID
UUM-11133
Regression
Yes
CommandBuffer warnings appear in the Console when using SwapBuffer (ScriptableRenderPass.Blit())
How to reproduce:
1. Open the attached “SwapBufferMSAAIssue-2022.1” project
2. Observe the Console
Expected result: No warnings are shown
Actual result: Two “CommandBuffer: temporary render texture not found while executing” warnings appear
Reproducible with: 13.1.2 (2022.2.0a1), 13.1.8 (2022.1.10f1), 14.0.0 (2022.2.0a7)
Not reproducible with: 12.1.7 (2021.3.6f1), 14.0.1 (2022.2.0a8), 14.0.3 (2022.2.0b2), 15.0.0 (2023.1.0a4)
Could not test with: 10.9.0 (2020.3.37f1), 13.1.1 (2022.1.0a16) (Compilation errors)
Reproducible on: Windows 10
Notes:
1. Although the issue seems to be related to URP, removing the URP package doesn’t make the issue go away
2. Disabling “Use Sawp Buffer” in Assets/Settings/URP-HighFidelity-Renderer.asset’s “Flare Renderer Feature” expanded menu fixes the issue
3. The exact regression version couldn’t be found because of the compilation errors between 12.1.7 and 13.1.2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Browse" button for Xcode in the "Build Profiles" window is too big
- USS styles fail to inherit correctly when contentContainer is overridden in a custom control
- Copying and pasting Animator Transitions leads to unexpected behaviour
- "ShaderGraph" misses a space in the "Project Settings" section
- UI Builder inspector’s checkbox fields can be activated when clicking anywhere in the value field
Resolution Note (fix version 2022.2.0a8):
Fixed by an unknown PR