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Won't Fix
Votes
4
Found in
2020.3
2020.3.20f1
2021.2
2022.1
Issue ID
1374483
Regression
No
CommandBuffer allocates a different Temporary Render Texture when bounding it on Metal
How to reproduce:
1. Open the user's attached "crest" project
2. Open the "main" Scene
3. Enter the Play Mode
4. Observe the Game view
Expected result: Water Texture is rendered on the squares in the Game view
Actual result: No water Texture is rendered. Instead, only squares are visible
Reproducible with: 2020.3.23f1, 2021.2.4f1, 2022.1.0a16
Couldn't test with: 2019.4.33f1 (the project is not compatible with streams below 2020.3)
Note: Not reproducible in Windows
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Resolution Note:
Trying to use a temporary Render Texture created in a Command Buffer outside the scope of the Command Buffer is not a valid/supported use case. It's recommended to create user-managed Render Textures to be used in such cases.