Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2017.3.0p1
2017.3.0b1
Issue ID
984518
Regression
Yes
Command buffers do not render in the Right eye with Single Pass Stereo Instanced method
To reproduce:
1. Open attached project;
2. Open "DemoSceneBlank" scene;
3. Go to Player settings (Edit > Project Settings > Player) and make sure VR is enabled, Stereo Rendering Method is set to Single Pass Instanced;
4. Enter Play mode;
5. In the Panel on left, you'll see a drop-down which says "No Clouds", set it to any other value (f.e. Heavy (Dark)).
Expected result: Command buffers renders clouds in both eyes with Single Pass Stereo Instanced method.
Actual result: Clouds are rendered only in the left eye.
Note: tested and reproduced on Oculus, OpenVR, Mock HMD - Vive.
Reproduced on: 2017.3.0b1, 2017.3.0p2, 2018.1.0b2.
Not reproduced on: 2017.2.1p1, 2017.3.0a7.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment