Search Issue Tracker
Fixed
Fixed in 6000.3.0b5, 6000.4.0a1
Votes
0
Found in
6000.3.0b1
6000.4.0a1
Issue ID
UUM-115870
Regression
Yes
[ColorCheckerHDRP] Color presets are drawn on top of each other when changing the Color Fields and Fields per Row
Steps to reproduce:
- Download attached project and open in Unity.
- Open the OutdoorsScene.
- Select the Color Checker GameObject in the Hierarchy.
- In the Inspector, adjust the Color Fields and/or Fields per Row slider in the ColorCheckerTool(Script) component.
Observe the color presets; they will be drawn on top of each other.
Actual results: Color presets are drawn on top of each other.
Expected results: Color presets should be aligned and not drawn on top of each other.
Reproducible with versions:
6000.3.0b1, 6000.4.0a1
Not reproducible with versions:
6000.2.0f1
Tested on (OS):
MacBook Pro (16-inch, 2021), CPU: Apple M1 Max, Memory: 64 GB, macOS: 15.5
Windows 11 Pro; Intel(R) Core(TM) i9-10980XE CPU @ 3.00GHz (36 CPUs), ~3.0GHz; NVIDIA GeForce RTX 3080; 128 GB RAM
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left
Add comment