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Fixed
Fixed in 2020.3.46f1, 2021.3.12f1, 2022.1.17f1, 2022.2.0b6, 2023.1.0a3
Votes
0
Found in
2020.3.35f1
2021.3.3f1
2022.1.4f1
2022.2.0a16
2023.1.0a1
Issue ID
UUM-2771
Regression
No
Color of baked Lightmaps is incorrect when a Material with Emission is present and "Generate Lightmap UVs" is enabled
How to reproduce:
1. Open the user-submitted project
2. Open the scene "Scene" (Assets/Scene.unity)
3. In the Project window, select the Asset "Models.blend" (Assets/Models.blend)
4. In the Inspector window, under the "Model" tab, enable "Generate Lightmap UVs" and click "Apply"
5. Wait for the Global Illumination to finish baking and inspect the Scene view window
Expected result: The environment is illuminated by 8 different colors
Actual result: The environment is illuminated by a single yellow color
Reproducible with: 2019.4.35f1, 2020.3.28f1, 2021.2.11f1, 2022.1.0b7, 2022.2.0a4
Notes:
1. Reproducible when the Lightmapper is set to progressive CPU or Progressive GPU. Works as expected when using Enlighten
2. The environment is illuminated by a green color in Unity 2019.4 and 2020.3
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Resolution Note (fix version 2023.1.0a3):
Fixed in 2023.1.0a3
Resolution Note (fix version 2021.3.12f1):
Fixed in: 2021.3.12f1