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Fixed
Fixed in 1.3.X - Entities, 7000.0.0a1
Votes
0
Found in [Package]
1.3.2 - Entities
Issue ID
ECSB-1336
Regression
No
Collisions between objects using DOTS and Havok Physics are not re-enabled when breaking a joint
How to reproduce:
1. Open the attached "IN-83732" project
2. Open the "SampleScene"
3. Enter Play mode
4. Press space bar to break the joint attached to the top cube
5. Observe the results in the Game window
6. Exit Play mode and locate the “PhysicsSetup” GameObject in the Project Hierarchy
7. Switch the Simulation Type to Unity Physics under the “Physics Step” script Component in the Inspector window
8. Repeat steps 3 to 5
Expected result: Using Havok Physics the top cube should “bounce” away when intersecting with the bottom cube when the joint is broken, same as when using Unity Physics
Actual result: Breaking the joint makes the top cube ignore collisions with the bottom cube
Reproducible in: 1.2.4 (6000.0.22f1, 2022.3.49f1), 1.3.2 (6000.0.22f1, 2022.3.48f1)
Could not test with: 1.0.8 (2022.3.49f1, 2021.3.44f1) Unity Physics Samples and other Project packages unsupported
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes: When downgrading the Project, Unity Physics Samples need to be re-imported to the correct package version to resolve errors
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