Search Issue Tracker
Fixed
Fixed in 6000.2.0b1
Votes
0
Found in
6000.2.0a10
Issue ID
UUM-109112
Regression
Yes
Collisions are called multiple times every frame
How to reproduce:
1. Open the “OnColStayPerf.zip“ project
2. Open the “SampleScene“
3. Open the Window > Analysis > Profiler
4. Enter Play Mode
5. Pause the Play Mode while the Sphere is rolling on the Plane
6. Put the Profiler marker on any one later frame on the CPU and observe the Timeline below
Expected result: There is one or no OnCollisionStay calls during one frame, and the performance is acceptable
Actual result: There are a lot of OnCollisionStay calls during one frame, and the performance is unacceptably bad
Reproducible in: 6000.2.0a9, 6000.2.0a10
Not reproducible in: 2022.3.63f1, 6000.0.51f1, 6000.1.7f1, 6000.2.0a8, 6000.2.0b5
Fixed in: 6000.2.0b1
Reproduced on: Windows 11 Pro (24H2), macOS 15.5
Not reproduced on: No other environment tested
Note: Reproducible in the Player as well
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment