Search Issue Tracker
Duplicate
Votes
1
Found in
4.5.3f3
Issue ID
626185
Regression
No
Collider rotation broken when parent's scale is negative & sprit has a rigidbody2d
To Reproduce:
1. Import the attached package.
2. Try rotating 'checkmark2' (the child) using the rotate tool.
3. Observe that the collider is inverted.
4. Remove the rigibody, rotation should work fine.
5. Happens with all 2D Colliders
Same happens on when using 3D colliders, but removing the rigibody doesn't fix, so I'm not sure whether this is really a bug.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
This is a duplicate of issue #583169