Search Issue Tracker
Duplicate
Votes
0
Found in
2018.3.10f1
2018.3.12f1
2019.1.0a7
2019.2.0a7
Issue ID
1144696
Regression
Yes
Collider's position is not updating to match GameObject's position when it is attached with Joints
How to reproduce:
1. Open the "Main" Scene in the attached "unity-physics-bug.zip" Project
2. Enter Play Mode
3. Try to destroy all the black circles by pressing space when aiming at them
Expected Behavior: The Colliders on the circles are moving together with the circle itself
Actual Behavior: As the circles move - the colliders stay Static
Reproducible with: 2018.3.10f1, 2018.3.13f1, 2019.1.0a7, 2019.1.0f1, 2019.2.0a7, 2019.2.0a11
Not reproducible with: 2018.3.9f1, 2019.1.0a6, 2019.2.0a6
Note: Could not check on 2017.4 stream as the project Assets break
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
This is a duplicate of issue #1140632