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Duplicate
Votes
0
Found in
5.6.0b6
Issue ID
874964
Regression
Yes
Cloth with unassigned renderer mesh crashes editor
A cloth component with no mesh assigned in the skinned mesh renderer component causes editor crash in "Unity::Cloth::CreateRecreateIfNecessary" when GUI is updated.
Stack trace:
0x0000000140A01869 (Unity) Unity::Cloth::CreateRecreateIfNecessary
0x0000000140C9FF8F (Unity) SkinnedMeshRenderer::PrepareSkinClothMainThread
0x0000000140CA1A10 (Unity) SkinnedMeshRendererManager::PrepareAllSkinClothMainThread
0x00000001409FD7E3 (Unity) BeginUpdateCloths
0x00000001409FD857 (Unity) BeginUpdateCloths
0x0000000140D65247 (Unity) PlayerLoop
0x0000000141701DAE (Unity) Application::UpdateScene
0x000000014170358F (Unity) Application::UpdateSceneIfNeeded
0x000000014170BBFB (Unity) Application::TickTimer
0x00000001417D5A4C (Unity) CrashCallback
0x00000001417D7694 (Unity) WinMain
0x0000000141ABAEDC (Unity) strnlen
0x00007FFDE3B28364 (KERNEL32) BaseThreadInitThunk
0x00007FFDE46270D1 (ntdll) RtlUserThreadStart
Repro steps:
1) Open attached project and scene "Scene"
2) Click anywhere and observe crash
Reproduced in 5.6.0b6
Not reproducible in 5.5.x
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This is a duplicate of issue #845868