Search Issue Tracker
Fixed in 2018.1.X
Votes
4
Found in
5.3.0f4
Issue ID
752005
Regression
No
Cloth defies gravity at small timeScale value
Steps to reproduce:
1. Download and open attached project "Net Test.zip"
2. Open and play scene "Test"
3. Press "M" on keyboard to change time scale to .001f and notice that cloth mesh starts floating chaotically.
Expected result: Cloth mesh slows down accordingly without any floating.
Tested on Windows 10
Reproducbile in: 5.0.3f2, 5.2.2p3, 5.3.0f4, 5.4.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment