Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
8
Found in
2019.1.0a12
2019.2.0a1
2019.2.0f1
2019.3.0a1
2020.1.0a1
Issue ID
1175911
Regression
Yes
Cloth constraints changes when upgrading project from an earlier Unity version to 2019.1.0a12 or later
How to reproduce:
1. Open the attached 'BoatyMcBoatFace2018.zip' project using the EnvIronman VM (optional) (more information in Edit)
2. In the Hierarchy window select 'Boat_Export' > 'RearSail'
3. In the Inspector window select 'Edit cloth constraints'
4. In the Scene window observe Cloth Constraints on 'RearSail' object
5. Open the same project with 2019.1.0a12 (or later)
6. Repeat steps 2-4
Expected result: cloth constraints remains the same
Actual result: cloth constraints are scattered
Reproducible with: 2019.1.0a12, 2019.1.14f1, 2019.2.2f1, 2019.3.0a12, 2020.1.0a1
Not reproducible with: 2018.4.7f1, 2019.1.0a1, 2019.1.0a11
Could not test with: 2017.4.32f1 due to missing prefabs
Note:
1) Upgrading to 2019.1.0a10 (does not scatter the constraints) and then upgrading to 2019.1.0a11 scatters the constraints
2) Only reproducible with the user's provided project and objects that have the constraints
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Add comment