Search Issue Tracker
Active
Under Consideration for 6.0.X
Votes
0
Found in [Package]
6.0.7
Issue ID
PBLD-268
Regression
No
Clicking on red square next to Apply button in Material Editor window throws “Invalid GUILayout state” error in the Console
Steps to reproduce:
1. Create new Unity project using empty URP 3D Template
2. Open Package Manager window
3. Find and install ProBuilder package
4. Open Tools > Editors > Open Material Editor
5. Below the list press “Add”
6. Next to “Apply” button, click the red square on the right edge of the button
7. Observe the Console window
Actual results: “GUI Error: Invalid GUILayout state in MaterialEditor view. Verify that all layout Begin/End calls match
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:224)” error is thrown in the Console
Expected results: no errors are thrown in the Console
Reproducible with versions: 6.0.7 (6000.0.60f1, 6000.2.8f1, 6000.3.0b6 6000.4.0a2)
Tested on (OS): macOS Silicon, Tagoe 26.0 (M1)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “Probe Scene Editing Mode:” text is barely visible
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Scale Snapping with Gizmos does not work in the Scene view when Snapping and Absolute Grid Snapping are toggled off
Add comment