Search Issue Tracker
Fixed
Votes
0
Found in
2022.3.14f1
2023.2.1f1
2023.3.0a15
Issue ID
UUM-57064
Regression
No
Clicking ListView elements does not call OnitemsChosen function when EventSystem is enabled in the Hierarchy
How to reproduce:
1. Open the user-attached “My project”
2. Open the “SampleScene”
3. Enter the Play Mode
4. Double-click on any of the ListView element
5. Observe the Debug.Log message in the Console
6. Clear the Console
7. Enable the EventSystem in the Hierarchy
8. Double-click on any of the ListView element
9. Observe the Console
Expected result: “chosen” message appears in the Console when the EventSystem is enabled
Actual result: “chosen” message is not showing up when the EventSystem is enabled
Reproducible in: 2022.3.14f1, 2023.2.1f1, 2023.3.0a15
Could not test with: 2021.3.32f1 (Compiler errors)
Reproduced on: Windows 10
Not reproduced on: No other environments tested
Note: If double-clicking the element with the EventSystem enabled, then disable the EventSystem, and double-clicking the element again, the Console will also display messages for the previously clicked elements when the EventSystem was enabled. (not reproducible on 2022.3.14f1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-53680