Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.0f4
Issue ID
760673
Regression
Yes
ClampAngle gives inverse output when angles reaches 0
Reproduction steps:
1. Open attached Unity project.
2. Open and play "Exe's > MouseFlightScene" scene.
3. Move mouse around and notice how game objects on the screen moves(GIFs attached).
Additional notes:
- Script, that is responsible for it is called "Scripts > SwivelGuns"
- In 5.4.0a6 objects twitches instead of moving into opposite direction.
- Now the strangest part: twitching in 5.4.0a6 is possible to workaround by uncommenting "print" parts in the "SwivelGuns" script (there is no single responsible "print", it looks like certain amount of them has to be uncommented to work).
- Uncomment line 66 and line 105 in the "SwivelGuns" script to see x and y values in real time when scene is played
Reproduced on: 5.4.0b1
Not reproducible with: 5.4.0a6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment