Search Issue Tracker
By Design
Votes
0
Found in [Package]
2.6.1
Issue ID
1271761
Regression
No
[Cinemachine] Transposer virtual Camera makes the Camera View jitter when tracking a Rigidbody GameObject with rotation
Reproduction steps:
1. Open user attached project "CinemachineJitterIssue-2020.1.zip"
2. In the Project window under "Assets/Scenes" folder open "SampleScene.unity"
3. Enter Play Mode and switch to Scene View
Expected result: Transposer virtual Camera does not make the Camera View jitter when tracking a Rigidbody GameObject with rotation
Actual result: Transposer virtual Camera makes the Camera View jitter when tracking a Rigidbody GameObject with rotation
Reproduces on: Cinemachine 2.6.1 (2018.4.26f1, 2019.4.9f1, 2020.1.3f1, 2020.2.0a21)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
This is not a Cinemachine problem. The CM vcam is following your target smoothly, but the background jitters because the target is not being animated smoothly. You can prove this by turning off CM and putting the camera as a child of the capsule target.
So you need to look at your MyMovingObject script and debug why it is not giving smooth movement. You might want to ask on the physics forum.