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Fixed in 2017.3.0f3
Votes
0
Found in
2017.1.0f3
Issue ID
937943
Regression
No
[Cinemachine] Cinemachine Virtual Camera's "Look At" becomes None after exiting play mode if target's parent was changed
To reproduce:
1. Open attached project "Cinemachine.zip".
2. Open Test scene.
3. Select "CM vcam1" object. It has "Cinemachine Virtual Camera" component, with "Look at" set to Cube (Cube is a child of GameObject).
4. Press Play. (camera follows the cube)
5. Exit Playmode.
Actual result: Cinemachine Virtual Camera's Look At became null after exiting playmode.
Expected result: Playmode has no effect on component values.
Reproducible: 2017.1.1p3, 2017.2.0f1, 2017.3.0b2
Cinemachine version: 2.0.1 (Jul 13, 2017)
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popandersson
Nov 15, 2018 16:59
This is still a bug in Unity 2018.2.0b1