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Fixed

Fixed in 2.9.2, 3.0.0-pre.3

Votes

0

Found in [Package]

2.8.6

2.9.0-pre.6

3.0.0-pre.3

Issue ID

CMCL-866

Regression

No

[Cinemachine] Camera unexpectedly moves when using Cinemachine Confiner 2D

Package: Cinemachine

-

[~gaborkb]:
When backported to 2.9.X, write to this slack thread: https://unity.slack.com/archives/C0105CH72UV/p1650007646541099.

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Reproduction steps:
1. Open the attached project and "Confiner2D sample" scene
2. Move the player by pressing A or D (touch one side of the screen, then another)

Expected result: Camera doesn't move
Actual result: Camera slightly moves when crossing the center of the screen

Reproducible with: 2.7.2, 2.8.4 (2019.4.37f1), 2.8.4 (2020.3.32f1), 2.8.4 (2021.2.0b17), 2.9.0-pre.1 (2022.1.0b14), 2.9.0-pre.6 (2022.2.0a9)
Could not test with: 2.6.0, 2.7.1 (2019.4.37f1) (no Cinemachine Confiner 2D)

Workaround:
1. Select 'CM vcam1' in the Hierarchy window
2. Disable "Cinemachine Confiner 2D" and enable "Cinemachine Confiner" in the Inspector window

Comments (2)

  1. unity_Mx8hvXpN_8-kog

    Nov 10, 2024 14:52

    But now, to reproduce it, you need to move along both axes, for example by jumping left.

  2. unity_Mx8hvXpN_8-kog

    Nov 10, 2024 14:44

    Still present in 3.1.2, and 2.9.2 and 2.10.1

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