Search Issue Tracker
Won't Fix
Won't Fix in 3.0.X
Votes
0
Found in [Package]
3.0.0-pre.8
Issue ID
CMCL-1529
Regression
No
Cinemachine Camera Transform is not reset to previous values after changing them with the Spline Dolly Spline Offset values when removing the Spline Dolly Component
How to reproduce:
1. Open any project with Cinemachine and Splines installed (3.0.0-pre.9+)
2. Create a Spline in the Hierarchy
3. Add the "Cinemachine Spline Dolly" Component to a "Cinemachine Camera" GameObject and change some of the "Spline Offset" values and observe changing Transform Values
4. Remove the Component and see that the Transform is not reset to non-offset Values
Expected result: The Transform Values are reset prior to them being manipulated by the Offset values
Actual result: The Transform remains changed
Reproducible with: (3.0.0-pre.9) 2022.3.11f1, 2023.1.17f1, 2023.2.0b14, 2023.3.0a11
Not reproducible with: (3.0.0-pre.9) 2021.3.31f1 (Getting errors with the pre release package)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
Tis is expected behaviour. The CinemachineCamera actually moves the main camera. It's not like an Animator.
Resolution Note (3.0.X):
Tis is expected behaviour. The CinemachineCamera actually moves the main camera. It's not like an Animator.