Search Issue Tracker
Fixed in 2.9.6
Fixed in 3.0.0-pre.5
Votes
0
Found in [Package]
2.9.5
3.0.0-pre.3
Issue ID
CMCL-1429
Regression
No
Cinemachine Blend List Camera not activating when transitioned to by a Cinemachine Mixing Camera
Reproduction steps:
1. Open the attached "repro_IN-35339.zip" project
2. Open "Assets/Scenes/SampleScene" and enter Play Mode
3. Select the "Mixing Camera" GameObject in the Hierarchy window
4. In the Inspector set "Blend List Camera" value to "1" and observe the Scene
5. Disable and enable the "Mixing Camera" GameObject and observe the Scene
Expected result: Camera starts moving from one point to another at step 4
Actual result: Camera starts moving from one point to another only after disabling and enabling the "Mixing Camera" GameObject
Reproducible with: 2.9.5 (2020.3.46f1, 2021.3.21f1), 3.0.0-pre.3 (2022.2.11f1, 2023.1.0b8, 2023.2.0a6)
Couldn't test with: 3.0.0-pre.4 (due to assembly errors)
Note: Reproducible on Editor, WebGL and Windows builds
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
Fixed bug in MixingCamera
Resolution Note:
Fixed bug in MixingCamera