Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
2.2.7
Issue ID
1107512
Regression
No
Cinemachine - Apply to all children prompt when no children exist
When changing the layer of a camera a pop up prompt appears asking to "Apply to all Children". There are no child objects attached to the camera game object.
Steps to reproduce
- Open the attached project in Unity 2018.30f1
- Open the "ClearShot Demo Scene"
- In the hierarchy select "CM ClearShot1 > CM vcam3"
- In the Inspector change the "Layer" from Default to any of the listed layers
Notice issue >> Prompt appears asking to apply changes to all children.
Tested Package Versions: 2.2.7, 2.2.0, 2.1.12
Tested Unity Versions 2018.3.0f1
Unable to test in 2019.1 because of issues with cinemachine package.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Resolution Note:
This is a known issue. Cinemachine creates hidden children on the vcam. We are working on changing this behaviour, CM 3.0 will not do this.