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Third Party Issue
Votes
0
Found in
2020.3.37f1
2021.3.8f1
2022.1.12f1
2022.2.0b4
2023.1.0a6
Issue ID
UUM-11705
Regression
No
[ChromeOS] Unity app can be autorotated when native autorotation is locked
How to reproduce:
# Open orientations project, which link is in the comments
# When selected platform is Android, make sure that x86 and x86-64 Target Architectures are enabled
# Go to Player Settings -> Resolution and Presentation
# Make sure that Orientation is set to Autorotation and all orientations are enabled
# In Orientations.cs script comment this line Screen.orientation = ScreenOrientation.Portrait; which is called from Start()
# Build and run on Chrome OS device, which is in Tablet mode
# Via device settings Lock the autorotation and try rotating the app
*Actual result:* App rotates to all orientations
*Expected result:* because autorotation is locked natively, Unity app shouldn't rotate to all orientations. Let's say if app has Horizontaly locked orienattions, it should allow LandscapeLeft and LandscapeRight, but not Portrait orienattions.
*Tested and reproduced:*
Google Pixelbook, ChromeOS version: 102.0.5005.75, Android version 11 Build number: R102-14695.85.0
Lenovo Chromebook Duet 2 in 1, ChromeOS version: 103.0.5060.64 (32 bit), Android version 9 Build number: R103-14816.82.0
On Android devices it works as expected
h4.
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Resolution Note:
This is a third-party issue and I registered this issue on the Google Issue tracker. https://partnerissuetracker.corp.google.com/issues/261899400
After Google's work, we will take a look at it if there is something we need to do.