Search Issue Tracker
Active
Fix In Review for 6000.0.68f1, 6000.3.8f1, 6000.4.0b8, 6000.5.0a7
Under Consideration for 6000.5.X
Votes
1
Found in
2022.3.61f1
6000.0.45f1
6000.1.0b14
6000.2.0a8
6000.3.0a1
6000.4.0a1
6000.5.0a1
Issue ID
UUM-102262
Regression
No
Child Prefab instance connection lost when reconnecting parent Prefab
How to reproduce:
1. Open the “IN-98533_Unity Project” project
2. Open "SampleScene"
3. In the Hierarchy select "Root" GameObject
4. Right click on it and select Prefab > Reconnect Prefab
5. Observe the "Root" GameObject
Expected result: Reconnecting a prefab keeps child Prefab connections
Actual result: Child Prefab connections are lost when reconnecting Prefab (child GameObject "Cube" Prefab instance is disconnected)
Reproducible with: 2022.2.21f1, 2022.3.61f1, 6000.0.45f1(d99c8ca127be), 6000.1.0b14, 6000.2.0a8
Could not test in: 2021.3.50f1. 2022.1.0a1, 2022.1.24f1 (Prefab option is not available)
Reproducible on: Windows 11(24H2)
Not reproducible on: No other environment tested
Note: Selecting the “Root” Prefab will show that the Cube Prefab instance is now just a basic GameObject
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle geometry is inverted, billboard is not lit, not receiving shadows in cubemap reflection when Render Alignment is set to View
- Menu bar list orders change when Domain Reload is performed
- Unity Hub Module icons wrap poorly when they occupy two rows
- "Add new query block" (+) button has no highlight when navigated with the keyboard
- WebGPU errors when CoreCopy shader is used to copy an MSAA texture
Resolution Note (fix version 6000.5.0a7):
Fixed in 6000.5.0a7
Resolution Note (fix version 6000.4.0b8):
Fixed in 6000.4.0b8
Resolution Note (fix version 6000.3.8f1):
Fixed in 6000.3.8f1
Resolution Note (fix version 6000.0.68f1):
Fixed in 6000.0.68f1