Search Issue Tracker
By Design
Votes
0
Found in
5.4.0f3
Issue ID
843394
Regression
No
Child object changes scale when it is duplicated
Duplicated child object changes scale if parent scale variables are not equal and child rotation are not equal to 0 or 90.
Reproduction steps:
1. Open project.
2. Open scene "Scene"
3. Press on object "Test1" child Cube and duplicate it.
4. Compare normal and duplicated Cube scale values.
5. Repeat 3 and 4 steps with "Test2" and "Test3".
Expected result: Values stays the same.
Actual result: Scale changed.
It does not happen when:
Parent scale x is equal to Parent scale y and it is equal to Parent scale z;
Child rotation x, y and z are equal to -90, 0, 90, 180...
Project attached.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment