Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2018.3.0b7
Issue ID
1095995
Regression
No
Child GameObjects are added as last in order in a Variant when adding child GameObjects to the Base Prefab
Repro steps:
1. Open QA attached project "repro_1095995"
2. Open PrefabB in Prefab Mode
3. Add a child GameObject named "BChild4"
4. Expand or open PrefabA in Prefab Mode
Expected: BChild4 appears after BChild3
Actual: BChild4 appears last in order after AChild2
Reproducible with: 2018.3.0b9, 2019.1.0a8
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 2022.1):
GameObjects added to a prefab instance, which are added after the prefab's children, will remain after the prefab's children even after new children are added to the prefab