Search Issue Tracker
Fixed
Fixed in 1.5.x
Votes
0
Found in [Package]
1.5.2
Issue ID
LOC-1148
Regression
No
Child GameObject Transform values with tracked changes are incorrectly modified when switching Active Locale
Reproduction steps:
1. Open the attached "GO-Localizer.zip" project
2. Select "GameObject" from the Hierarchy
3. Modify any of the Position values so that it is not at (0,0,0)
4. Open Localization Scene Controls Window (Window -> Asset Management)
5. Repeatedly switch Active Locale between English and German
6. In the Scene view observe Cube GameObject position
Expected result: Position values do not change
Actual result: Position values change unexpectedly, modifying values which were not manipulated
Reproducible with: 1.4.2 (2021.3.43f1, 2022.3.45f1), 1.5.2 (2021.3.43f1, 2022.3.45f1, 6000.0.18f1)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Notes:
- Does not reproduce if the parent GameObject is at the origin of the Scene
- Undoing the changes causes further complications, as Undo reverts the locale change, which causes additional Transform changes
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
- DOTS Materials Not Rendering in Player When Using Entity Graphics with Custom SRP
- Sprite Pivot position in Sprite Editor and Scene View do not match when the position is custom
- [HDRP] Unchecking the "Base layer" in Graphics Compositor results in Camera view rendering over the window
Add comment