Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2022.1.0a6
2022.1.0b2
2022.2
Issue ID
1415717
Regression
Yes
Child Canvas Anchors size is set to zero if parent Canvas is disabled when entering Play Mode
How to reproduce:
1. Open project "Canvas Bug.zip"
2. Select "Demo Canvas" GameObject in the Hierarchy window and expand it
3. Select "ContentA" GameObject and observe its Anchors size in the Inspector window
4. Disable "Demo Canvas" GameObject and enter Play Mode
5. Enable "Demo Canvas" GameObject
6. Repeat the 3rd step
Expected result: Anchors size was not changed
Actual result: Anchors size is changed to 0
Reproducible with: 2022.1.0a6, 2022.1.0b16, 2022.2.0a10
Not reproducible with: 2019.4.38f1, 2020.3.33f1, 2021.2.19f1, 2021.3.0f1, 2022.1.0a5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a14