Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.1.0f4
Issue ID
534365
Regression
No
CharacterControllers do not trigger OnControllerColliderHit when they collide with each other
There doesn't seem to be any way to detect CharacterController collision.
Run the test scene. Use WASD to move the blue capsule. If it collides with the sphere (normal collider) the log prints "hit". If it collides with the other capsule (another character controller), 9 times out of 10 it does not. The only time it does trigger the a collision method is if it is moving away from you, and you move into it from behind, it will sometimes trigger.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment