Search Issue Tracker
Fixed in 2022.2.X
Votes
3
Found in
2019.4
2019.4.9f1
2020.2
Issue ID
1274200
Regression
No
Changing the 'OnDemandRendering.renderFrameInterval' value causes flickering
How to reproduce:
1. Open the user's attached 'TestOnDemandRendering_20200831.zip' project
2. From the 'Scenes' folder open the 'SampleScene'
3. Enter the Play mode
4. Press the on-screen button a few times
Expected result: No flickering present while pressing the button
Actual result: Pressing the button multiple times causes flickering
Reproduces on: 2019.4.9f1, 2020.1.4f1, 2020.2.0a21
Cannot test with: 2018.4.27f1 (due to errors)
-
mklasson
Apr 26, 2021 09:53
See https://forum.unity.com/threads/a-tip-for-you-who-develop-on-mobile-platforms.1081094/#post-6985874 for a workaround.
"Oh, it works if I change the interval only when willCurrentFrameRender returns true :O"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Bad performance when executing the Physics.IgnoreCollisions() method while in Play Mode
- Sprite Editor has a thicker separator between buttons when "Sprite Editor" option is selected
- "NullReferenceException: Object reference not set to an instance of an object" error is thrown when UpdateVolumeStack function is called
- [Windows] Unicode custom text input window shows question marks when inserting an emoji
- Memory leak when the VFX Graph Editor is open
Resolution Note (fix version 2022.2):
Fixed a bug where the Editor's GameView window would sometimes flicker when OnDemandRendering.renderFrameInterval was changed.