Search Issue Tracker
Won't Fix
Votes
1
Found in
2017.1.0b7
Issue ID
916573
Regression
No
Changing name of a bone while configuring avatar, name does not save
To reproduce:
1. Open attached project "animationavatar.zip"
2. Open "k.unity" scene
3. Select Assets > Ethan > EthanAvatar
4. Press Configure Avatar
5. Rename Ethan > EthanSkeleton > EthanHips to Hips
6. Make sure that the name has updated in the Inspector Mapping section at Body > Hips
7. Press done
8. Repeat steps 3 - 4
Expected result: the name is saved from previous change
Actual result: name is returned to the original
Reproduced on: 5.5.0f3 5.6.1f1 5.6.1p2 2017.1.0b7 2017.1.0b8
Comments (2)
-
Nassr
Oct 12, 2018 20:16
I had the same problem in version 2018.2.3f1
-
Bretchkin
Jan 04, 2018 12:37
I also got this problem in version 2017.1.1p1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “Probe Scene Editing Mode:” text is barely visible
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Scale Snapping with Gizmos does not work in the Scene view when Snapping and Absolute Grid Snapping are toggled off
Resolution Note (2017.3.0f3):
In Avatar configuration mode you are editing the imported prefabs, the only thing you can edit is the avatar configuration, any other change would be loss.
If you want to rename a imported model bone you need to do it in your authoring tools(3ds max, maya, blender) or in a assetpostprocessors.