Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.2.1f1
Issue ID
730513
Regression
Yes
[WheelCollider] Changes made to wheel collider's properties in Update cause wheel collider to twich
Steps to reproduce:
1. Open attached project
2. Open scene "Bug"
3. Select SkateboarderController in hierarchy and notice that it has EasySuspension script attached
4. Open script and notice that properties of wheel collider get changed in Update()
5. Run scene and get back to scene view (while scene is still running)
6. Focus on SkateboarderController
7. Notice that wheel colliders are twitching
Workaround: Moving all the calculations made to wheel collider to FixedUpdate() fixes this issue.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Hardik somani
Apr 08, 2016 19:45
first sorry for my poor english,but i want to share problem.
in unity 5.2.4 ,when other collider like mesh or box collider collide with wheelCollider,
then some time vehicle are very bouncy in world space of unity editor ,
is this solved in unity 5.3.0 or not...?