Search Issue Tracker
Fixed in 2021.3.51f1
Fixed in 2021.3.X, 2022.3.X, 6000.0.X, 6000.1.0b4, 6000.2.X, 7000.0.0a27, future release
Votes
0
Found in
2021.3.44f1
2022.3.48f1
6000.0.22f1
6000.1.0a7
6000.2.0a1
Issue ID
UUM-83357
Regression
No
Changes made to Static Emissives in Light Explorer do not add to Undo History
Steps to reproduce:
- Open a Unity Project
- In the Scene, create a new Cube via GameObject > 3D Object > Cube
- Select the cube and check the 'Static' option near the top of the Inspector
- Create a new material in the Project Window via Right-Click > Create > Material
- Select the new material and check 'Emission' under Surface Inputs
- Drag the material onto the Cube object to assign it
- Open Light Explorer via Window > Rendering > Light Explorer
- Navigate to the Static Emissives tab
- Open Undo History via Edit > Undo History or the shortcut Ctrl + U
- In the Static Emissives tab of Light Explorer, either change the Global Illumination or Colour of your material
Actual results: The change is not added to the Undo History. If you try to undo the change with Ctrl + Z then it will not undo.
Expected results: The change is added to the Undo History and you can undo it via Ctrl + Z
Reproducible with versions: 6000.0.22f1. 2022.3.48f1, 2021.3.44f1, 7000.0.0a3
Not reproducible with versions: -
Can’t test with versions: -
Tested on (OS): Windows 10/11
Notes:
- All other tabs in the Light Explorer add changes to the Undo History. It is only the Static Emissives tab that doesn't.
- A particular pain point is if the user changes the colour for their material. As they can't undo it, they would have to try to re-find the colour again (or open their source control to try to revert the change from there).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment