Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
2018.1.0b12
Issue ID
1049946
Regression
No
Changes made to an Animator Controller reflect on the other ones when using AssetDatabase.CreateAsset with the same asset
Repro steps:
1. Open QA attached project "repro"
2. Enter Play Mode
3. Make changes to either of the Animator Controllers
4. Inspect the other one in the Animator Window
Expected: Changes aren't applied to the other one
Actual: Changes are applied to both
Reproducible with: 2017.1.4p2, 2017.2.3p1, 2017.4.6f1, 2018.1.6f1, 2018.2.0b9, 2018.3.0a2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
The asset pipeline is currently changing backend, this will be addressed a later time.