Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2022.2.0a9
2022.2.0a10
Issue ID
1421223
Regression
Yes
Changes done on Gradients with GradientUsage Attribute aren't saved when unfocusing the corresponding GameObject
How to reproduce:
1. Open the user's attached "GradientUsageBug" project
2. Open the "SampleScene" Scene
3. Select the "Bug" GameObject in the Hierarchy
4. Edit any Gradient under the "Gradient Container" Component in the Inspector that has a GradientUsage Attribute
5. Deselect and reselect the "Bug" GameObject
Expected result: Changes done on Gradients in the 4th step are observed
Actual result: Gradients with GradientUsage Attribute are completely white
Reproducible with: 2022.2.0a9, 2022.2.0a11
Not reproducible with: 2019.4.38f1, 2020.3.34f1, 2021.3.1f1, 2022.1.0f1, 2022.2.0a8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment