Search Issue Tracker
By Design
Votes
0
Found in
5.4.0f3
Issue ID
822619
Regression
No
Changed Prefab via editor script doesn't keep its changes after saving the scene
How to reproduce:
1.Open the attached project
2. Create a new scene
3. Open Window > Bug Editor
4. Click the Add Prefab Button in the custom editor window and notice how a prefab is instantiated via the PrefabUtility
5. Select the instantiated prefab, expand the list and click the "Create Objects" button in the Bug Editor Window
6. Save the scene (call it whatever you want)
7. Close the Bug Editor Window (important!)
8. Load the scene you just saved and look at the list on the Prefab. - It's been reset to the prefab!
Note: if one doesn't close Bug Editor window and reopens the scene, prefab keeps saved values. If one calls EditorUtility.SetDirty at the end of the script, it also keeps expected values, however, in documentation it is written that EditorUtility.SetDirty is only suitable for non-scene objects
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node
- Streaming is misspelled as "Steaming" in "Enable GPU Streaming" and "Enable Disk Streaming" tooltpis
- "IndexOutOfRangeException" thrown when moving caret left at start of TMP Input Field with rich text
Add comment