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Votes
0
Found in
2021.3.45f1
2022.3.51f1
6000.0.24f1
6000.1.0a1
Issue ID
UUM-85202
Regression
No
Certain tiled sprites are incorrectly rendered when using Mesh Type "Tight" and Draw Mode "Simple"
How to reproduce:
1. Open the attached “tile_issue” project
2. Open the “SampleScene”
3. Observe the result in the Game window
Expected result: The fourth column from the left is the same length as columns one and two
Actual result: The fourth column is not rendered properly, and is thus shorter than columns one and two
Reproducible in: 2021.3.45f1, 2022.3.51f1, 6000.0.24f1, 6000.1.0a1
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environments tested
Workaround: Use Mesh Type “Full Rect” or set “Extrude Edges” > 1. Alternatively, change the Sprite Renderer’s “Draw Mode” dropdown to “Sliced” or “Tiled”
Note: Also reproducible in Player
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