Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.3p1
Issue ID
775987
Regression
Yes
Certain font text is not being displayed in the correct position
Certain font text is not being displayed in the correct position (compared to 5.2)
Steps to reproduce:
1. Download and extract attached .zip.
2. Import the package from the zip to 5.3.x or 5.4.x.
3. Switch to game view.
4. Text on the left and on the right is higher then text in the middle.
5. Import the package to 5.2.x or 5.1.x.
6. Text is aligned correctly.
Reproduced with 5.3.0f4, 5.4.0b8.
Not reproduced on 5.1.1f1 and 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment